Virtual events have become a necessity as a result of the pandemic. In addition, eSports have gone mainstream after astronomical growth in the gaming market.
NewZoo Report – https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023/
3.1 Billion people now play video games, 40% of the world’s population. NewZoo expects gamers to spend $200 Billion by 2023.
NEWZOO REVISED ESPORTS ESTIMATES – LATEST REPORT https://newzoo.com/insights/articles/esports-market-revenues-2020-2021-impact-of-covid-19-media-rights-sponsorships-tickets/
MOBILE GAMING SECTION – Scroll down to Mobile Gaming Stats https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023/
Coronavirus Lockdown Measures Will Result in Higher Consumer Spending on Games, Especially on Mobile
NewZoo Report – https://newzoo.com/insights/trend-reports/newzoo-global-esports-market-report-2020-light-version/
* Global esports revenues will grow to $1.1 billion in 2020, a year-on-year growth of +15.7%, up from $950.6 million in 2019.
* In 2020, $822.4 million in revenues—or three-quarters of the total market—will come from media rights and sponsorship.
* Globally, the total esports audience will grow to 495.0 million people in 2020, a year-on-year growth of +11.7%.
* Mobile esports enjoyed a huge spike in the past year, with emerging markets like Southeast Asia, India, and Brazil at the forefront of this growth.
VIRTUAL EVENTS MARKET https://www.grandviewresearch.com/industry-analysis/virtual-events-market
The global virtual events market size was valued at USD 77.98 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 23.2% from 2020 to 2027.